James's futile quest to coin a better catch phrase than the lame and confusing "Dad Dabs" continues as Captain Cecaelia's Crew delve deeper into the depths of Snarf's Dungeon in the hopes of pinning him down to a final confrontation.
Captain Cecaelia and her crew continues to make their way through the very bowels of Snarf's Dungeon, hoping that the next door they pass through might be the door home. The door the choose however, doesn't lead them home, instead it leads them into a room with a strange magical box that projects moving images. The adventurers are sucked into the box and find themselves transformed into Orc-kind on the wall of a great fortress on the cusp of a terrible siege.
After learning that their friend and companion Lavar Lazarro had been an agent of Snarf all along, recruiting unsuspecting adventurers into Generica, a World he had fashioned, for his own amusement, Captain Cecealia's crew decide to join Lavar and stop Snarf once and for all.